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The world is running out of Nazi's and that's not a bad thing, but soon it will be difficult to utilize the concept of a Nazi as the villain in a movie or a television show unless it is set before the year 2015 more or less because nobody lives forever and unless the Nazi's in question have somehow achieved eternal life, have worked out how to travel from an alternative dimension, cryogenically freeze themselves; have time traveled or have established a secret base where they continue to plot the downfall of the world and are breeding new Nazi's and the resurrection of their Reich (the Fourth Reich in that case), it's going to prove hard for them to continue to be the go-too villain so beloved of screenwriters, authors and game designers. However, they are still pretty much the go-too villain for people writing role-playing games and the like because like authors, they can realistically attempt to invoke the darkest horrors of the Nazi regime without (hopefully) causing anyone too much emotional, moral or ethnical outrage in the process. Now, back in the Nineties I briefly worked for a guy by the name of Ken Richardson who created a RPG by the name of Reich Star (1991, Creative Encounters) (en.wikipedia.org/wiki/Reich_St…) and that work consisted of designing him realistic aircraft, spacecraft of a fictional Third Reich which has survived the allies and which had gone on to take over the world - eliminating everything that we know of in the process.

I'll be the first to say that what the Nazi's did was abhorrent and morally and ethnically unacceptable by anybody's standards, especially today, but it should be mentioned that their particular brand of evil, of twisted sickness was just the latest incarnation of the corrupt morality of certain societies both ancient and modern. Essentially speaking, society consists of people who are either basically good or evil and the evil ones have a tendency towards seeing the rest of humanity as a resource; even today we see such evil enacted, the world over and I could name any number of countries where such brutality takes place even as you read these words. For much of the history of humanity, people with power have preyed on weaker people. In ancient times slavery was commonplace, even to the degree where people were considered disposable assets yet we do not seem morally outraged by such things today. Perhaps it is because such things happened thousands of years ago and have no relevance to today's world, but you would be wrong, because nothing much has changed and it took the rise of the Nazi's to show the so-called civilized world just how close to the surface the barbaric, unprincipled undercurrents of mankind really are.

Since the end of World War II and the dismantling of the Third Reich there has been a cooling off period; and following the war crimes trials and the summary execution of certain high-ranking Nazi's and sympathizers who committed the most horrific atrocities the world over (with emphasis on Europe) mankind settled down into a period of relative calm where the various war movies re-told in graphic detail the horrors of the war - perhaps they are not horrific by today's standards but in the fifties and sixties when they were popularized there were still men who were traumatized by battle and who unforgettable horrors. In recent years movies in which the Nazi's have been the primary antagonists have been varied in presentation and in statement of fact. I might as well begin with Indiana Jones: Raiders of the Lost Ark (1981) which made expressive use of the Nazi's and involved a touch of the mystical to keep things interesting. Some, such as the excellent  Schindler's List (1993), The Pianist (2002) and Enemy at the Gates (2001) and Valkyrie (2008) which described the plot to kill Hitler, have been moving and powerful drama's about the invasion and occupation of Europe and the way said actions caused pain and effected many millions of people with emphasis on the primary players in those movies. Then we have the fanciful ones, such as the little known yet somewhat inspiring The Philadelphia Experiment 2 (1984) a movie in which the primary character, a survivor of the original Philadelphia Experiment finds himself dimension-shifted so that he now lives in a America where the United States is gone; bombed, occupied and conquered by the Third Reich because the Nazi's managed to get their hands on a stealth jet with a nuclear warhead and nuked out Washington D.C.

Then we have the sublime and screen writers playing about with the mythos of the Thule Society and the Black Sun. Some even go much further have have re-animated Nazi's such as seen in Outpost (2008) and Dead Snow (2009). Then we have movies which are in essence using the Nazi's and World War II simply as a vehicle to promote specific characters and/or situations. Captain America: The First Avenger (2011) is one such example, although Hydra, led by the Red Skull was the antagonist and was merely using the Nazi's. The same was true of Hellboy (2004) with a mechanical Nazi villian. A similar premise was utilized in Bulletproof Monk (2003) with the Nazi, complete with the uniform of the Wehrmacht (German Army) prominantly used with the Nazi initially meeting the protanagnist in Nepal and later duking it out in modern-day New York City, wherein using a combination of super-science and mysterism regains his youth and subsequently loses to the hero of the movie. One of the most recent movies to utilize the Nazi's was the comedy action-adventure Iron Sky (2012). In it, a American mission to the moon discovers a Nazi base on the dark side, wherein one of the astronauts is executed, the other captured and the Nazi's, unable to deal with the fact that the astronaut is of African-American descent, Aryan-ize him and turn him white. Once that has been achieved and he is indoctrinated in the ways of the National Socialist Workers Party, he is forced to accompany one of the Nazi's back to Earth in a flying saucer shaped vessel wherein the Nazi's attempt to curry favor with the American president in order to take over the world. Curiously enough, in this movie, the female lead (and love interest) does not know the true history of the Third Reich and believes that they are going to invade Erde in order to teach the people there the love and understanding of the Reich.

Video games however have often employed the Nazi's as the symbol of ultimate evil. Take Castle Wolfenstein (1981) for example, one of the earliest computer games to set the player as a lone avenger set against unbelievable odds. Wolfenstein 3D (1992) did much the same but in primitive (by today's standards) 3D gaming. As computers became capable of relatively realistic rendering of environments, Return to Castle Wolfenstein (2001) was released, and in turn was followed by Wolfenstein (2009) following it. NOTE, I'm aware of other games, I'm just not including them. However, near to perfect photo-realistic environments and Nazi antagonists were brought to life in Wolfenstein: The Old Blood (2015) and Wolfenstein: The New Order (2014) with the player taking the role of a near-unstoppable military intelligence officer who is sent in to infiltrate and to prevent the Third Reich from using occult means, and super-science to bring about a Nazi final victory. However, because of the sensitivity of the subject these games could not be sold in Germany simply because they involved references to the Nazi's, the Third Reich and the atrocies commited by such and in early releases had all reference to Nazi insignia removed and replaced with the Wolfenstein Logo, although in subsequent releases (mainly in the American and European markets) auto-updating and patching have seen the re-introduction of the original wartime insignia and symbols to better create the correct feel of the environment the player is interacting with.

The New Order was released first and took the form of the hero (the fictional B.J. Blazkowicz) combating a Nazi scientist, who then getting the upper hand forces the hero to attempt escape and in the process loses his memory and spends fourteen years as a non-person, unidentified and in a Polish mental health facility where it is revealed the Nazi's won World War II (this is clearly a alternative dimension) and have in effect conquered the world. Unable to accept that the United States is gone, the hero carries on a guerilla war against the Reich in the hopes of disrupting the New World Order. Such was the popularity of the story that the makers went back and re-visited the original Wolfenstein universe and created a shorter game using the same engine and the same elements, but set it just before the events of The New Order and effectively during World War II. Anyway, the point I'm making is this. It's fine to explore the possibilities of a world in which the Nazi's won without glorifying the actions and history of the Third Reich and to this end, I've started a new project which will be presented at another deviantART page. I plan in time to add more material and work up a alternative history, but for the moment have started with something simple. A Nazi lunar lander, which you can see here: (jd-bluestone.deviantart.com/ar…) while providing elements of that alternative history. A second image has now been added, the delivery vehicle: (Benz-Faust LLK-1 Wernher von Braun)
BlakaDeka M-73 ''Street Sweeper'' by JonathanBluestone
BlakaDeka M-73 ''Street Sweeper''
Originally designed for use by the military as a dual-purpose debris clearing and psychological warfare device, the BlakaDeka M-73 nick-named the ''Steeet Sweeper'' consists of a suspension body containing the powerplant, the primary drive motors and a command cabin. Beneath that is a 'filter tube' which takes up much of the lower portion of the vehicle and either side of that the caterpillar tracks to provide propulsion and movement. However, the primary feature of the design was two high-speed, high-tension gripping and shredding jaw gear assemblies which when in use rotated constantly at very high RPM and which when debris (or any other material) was directed into them, literally shredded said debris down to very fine materials which were sent through the body and out the back. Sometimes this would result in said debris being ejected into a following 'hopper' and sometimes, straight out for psychological warfare purposes. The front of the vehicle featured two independently angling (motor-driven) L-shaped buckets for directing debris into the spinning grinding assemblies.

When encountering larger objects the grinders could be angled outwards to a maximum of 60° either side and would, once the materials were introduced into the grinders, gradually close to finish the job. The nick-name was derived from the fact that when deployed against persons engaged in civil unrest or in clearing demolition or war-damage rubble not very much was left intact in its wake. NOTE: I'm aware that technology like this already exists and in some countries is used to cut up ice and snow and eject it away from the road. However, that did not occur to me until after I had posted the image. ADDITIONAL: The image on the left side shows the M-73 with the directing panels installed. Able to angle themselves to direct materials into the grinders they can be detached when not required. The image on the right side shows the machine with the directing panels detached.

Concept and illustration remains the intellectual property of Jonathan Bluestone (C) Copyright Bluestone 2016
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MV-9 Magnum-Perez Class Transporter (v2) by JonathanBluestone
MV-9 Magnum-Perez Class Transporter (v2)

Based on the same spaceframe as the MV-2 the MV-9 was a limited run of transport capable vessels which utilized the same basic components as the buoy seeder which preceded it. Manufactured as it was during the very early days of sub-space travel, the vessel when attached to a cargo frame could carry a maximum load of one hundred twenty eight eight ton containers, meaning it had a maximum capacity of one thousand, two hundred and twenty-four metric tonnes of cargo. The frame assembly which held this was attached to the MV-9's underside and had an auto-loading system, so at import and export destinations could be loaded quickly, although once loaded if a specific container needed to be selected, it would become necessary to remove the containers blocking it before it could be freed. The cargo containers were rated for pressure and protected against radiation and cold. They had a thermal protection system installed, although in many cases it was not necessary to activate it. They were never employed for livestock or passengers as they lacked basic environmental support. Typically, containers were hung either side of a sealed block unit which was often used to store small items, such as post and other non-defined freight.

Differences: The most obvious difference between the MK I and the MK II is the addition of a cut-down motor assembly which is attached to the cargo holding framework. The power and fuel for this would be supplied by the main body of the vehicle, but this would greatly reduce the vessels range as it would have to use a established tank (with an established amount of fuel) and a rated reactor assembly to power a secondary motor assembly section. Of course modifications would be made to make this possible, but it would still reduce the effective range of the vessel and its usable on-board consumables. The second motor assembly does however provide additional thrust and center the vessel for flight. Therefore in order to address these issues the MK II had an additional bank of fusion reactions mounted below the primary bank and an additional fuel tank attached forward of that. This altered the superstructure little, but it did result in a tunnel being forced through the tank so that it was still possible to access the ventral surface, although the mass lost to this was relative and the size of the tank calculated to make up his discrepancy. With these modifications in place the MK II had the same effective range as the MK I (more or less) relative to the mass it was carrying in addition to its own hull mass (plus personnel).

At the termination of the MV-2's lifetime, and when subspace drives became more reliable, the MV-2 was retired, but rather than being dismantled many of them were retro-fitted and upgraded to make them MV'9's. The average lifetime of the vessel was eighty years. It had a crew of nine and a maximum subspace jump range of six light years before recharge was required. It featured two short-range laser cannons and a dust-devil rolling torpedo launching assembly either side of the hull.

Concept, design and illustrations remain the intellectual property of Jonathan Bluestone (C) Copyright Bluestone 2015-2016

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MV-9 Magnum-Perez Class Transporter (v1) by JonathanBluestone
MV-9 Magnum-Perez Class Transporter (v1)
Based on the same spaceframe as the MV-2 the MV-9 was a limited run of transport capable vessels which utilized the same basic components as the buoy seeder which preceded it. Manufactured as it was during the very early days of sub-space travel, the vessel when attached to a cargo frame could carry a maximum load of one hundred twenty eight eight ton containers, meaning it had a maximum capacity of one thousand, two hundred and twenty-four metric tonnes of cargo. The frame assembly which held this was attached to the MV-9's underside and had an auto-loading system, so at import and export destinations could be loaded quickly, although once loaded if a specific container needed to be selected, it would become necessary to remove the containers blocking it before it could be freed. The cargo containers were rated for pressure and protected against radiation and cold. They had a thermal protection system installed, although in many cases it was not necessary to activate it. They were never employed for livestock or passengers as they lacked basic environmental support. Typically, containers were hung either side of a sealed block unit which was often used to store small items, such as post and other non-defined freight.

The images on the left show the MV-9 fully loaded, and the ones on the right show it without the frame or cargo.

At the termination of the MV-2's lifetime, and when subspace drives became more reliable, the MV-2 was retired, but rather than being dismantled many of them were retro-fitted and upgraded to make them MV'9's. The average lifetime of the vessel was eighty years. It had a crew of nine and a maximum subspace jump range of six light years before recharge was required. It featured two short-range laser cannons and a dust-devil rolling torpedo launching assembly either side of the hull.

Concept, design and illustrations remain the intellectual property of Jonathan Bluestone (C) Copyright Bluestone 2015-2016
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Tools of the Trade (Hand) by JonathanBluestone
Tools of the Trade (Hand)

Of course most of us use our hands to illustrate and well, I'm no different. Except maybe in my case I've resisted using the state-approved school-forced method that practically everyone else was forced to use (lets have no non-conformity now, don't want the proles thinking they are special!) by the educational system. I mean, have you ever thought about it? We are all taught how to hold a pen ... but who set the standard? Who said it has to be a certain way and every other way is wrong and therefore unacceptable? Well, I suspect our established way goes all the way back to the quill and ink and because the ink had a tendency to drag it was expected of the person using the quill not to spoil the document they were writing out. Thus it was established that we had to hold the quill a certain way and to hover above the paper. Well, I never subscribed to that and since an early age have resolutely refused to write like that and have incurred considerable wrath over the years because of it and because I happen to be left-handed.

When I was growing up in the Seventies in State sponsored schools, there was a right way and a wrong way of doing things and if you were left handed, boy, did you get told you were in the wrong. Yes, that's right, they tried to make me write and illustrate with my right hand. But I'm a stubborn son-of-a-bitch and flatly refused and was punished repeatedly for ignoring the 'sage' advice of 'my betters' (fuck 'em) and did what I felt like, and which more importantly felt natural and comfortable, thus I wrote and illustrated as seen in the image on the left. The one on the right is how they wanted me to do it. We have much the same mentality with computer mice ... left-handed person, who sadly was forced to use a mouse with his right hand, except this time it stuck because I was told that if I did not use the right hand, I would be out of a job. Now I use the right hand for the mouse, my left for writing, which frankly means I can do two things at once but its just a reminder of how much society forces itself and its sense of ''normality'' on us and how if you resist you are branded a non-conformist and trouble-maker.

You will have to excuse the torn and chewed fingernails in this image. I've been under enormous stress of late and well, only realize I've done this after my fingers start to bleed and using a keyboard in any capacity is so painful its nearly an impossible task. It took me twenty years to break that habit, mainly due to anxiety, and from time to time I lapse.

The images shown here are of the left hand of the author/artist. The author remains intellectual property rights over these images.

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The world is running out of Nazi's and that's not a bad thing, but soon it will be difficult to utilize the concept of a Nazi as the villain in a movie or a television show unless it is set before the year 2015 more or less because nobody lives forever and unless the Nazi's in question have somehow achieved eternal life, have worked out how to travel from an alternative dimension, cryogenically freeze themselves; have time traveled or have established a secret base where they continue to plot the downfall of the world and are breeding new Nazi's and the resurrection of their Reich (the Fourth Reich in that case), it's going to prove hard for them to continue to be the go-too villain so beloved of screenwriters, authors and game designers. However, they are still pretty much the go-too villain for people writing role-playing games and the like because like authors, they can realistically attempt to invoke the darkest horrors of the Nazi regime without (hopefully) causing anyone too much emotional, moral or ethnical outrage in the process. Now, back in the Nineties I briefly worked for a guy by the name of Ken Richardson who created a RPG by the name of Reich Star (1991, Creative Encounters) (en.wikipedia.org/wiki/Reich_St…) and that work consisted of designing him realistic aircraft, spacecraft of a fictional Third Reich which has survived the allies and which had gone on to take over the world - eliminating everything that we know of in the process.

I'll be the first to say that what the Nazi's did was abhorrent and morally and ethnically unacceptable by anybody's standards, especially today, but it should be mentioned that their particular brand of evil, of twisted sickness was just the latest incarnation of the corrupt morality of certain societies both ancient and modern. Essentially speaking, society consists of people who are either basically good or evil and the evil ones have a tendency towards seeing the rest of humanity as a resource; even today we see such evil enacted, the world over and I could name any number of countries where such brutality takes place even as you read these words. For much of the history of humanity, people with power have preyed on weaker people. In ancient times slavery was commonplace, even to the degree where people were considered disposable assets yet we do not seem morally outraged by such things today. Perhaps it is because such things happened thousands of years ago and have no relevance to today's world, but you would be wrong, because nothing much has changed and it took the rise of the Nazi's to show the so-called civilized world just how close to the surface the barbaric, unprincipled undercurrents of mankind really are.

Since the end of World War II and the dismantling of the Third Reich there has been a cooling off period; and following the war crimes trials and the summary execution of certain high-ranking Nazi's and sympathizers who committed the most horrific atrocities the world over (with emphasis on Europe) mankind settled down into a period of relative calm where the various war movies re-told in graphic detail the horrors of the war - perhaps they are not horrific by today's standards but in the fifties and sixties when they were popularized there were still men who were traumatized by battle and who unforgettable horrors. In recent years movies in which the Nazi's have been the primary antagonists have been varied in presentation and in statement of fact. I might as well begin with Indiana Jones: Raiders of the Lost Ark (1981) which made expressive use of the Nazi's and involved a touch of the mystical to keep things interesting. Some, such as the excellent  Schindler's List (1993), The Pianist (2002) and Enemy at the Gates (2001) and Valkyrie (2008) which described the plot to kill Hitler, have been moving and powerful drama's about the invasion and occupation of Europe and the way said actions caused pain and effected many millions of people with emphasis on the primary players in those movies. Then we have the fanciful ones, such as the little known yet somewhat inspiring The Philadelphia Experiment 2 (1984) a movie in which the primary character, a survivor of the original Philadelphia Experiment finds himself dimension-shifted so that he now lives in a America where the United States is gone; bombed, occupied and conquered by the Third Reich because the Nazi's managed to get their hands on a stealth jet with a nuclear warhead and nuked out Washington D.C.

Then we have the sublime and screen writers playing about with the mythos of the Thule Society and the Black Sun. Some even go much further have have re-animated Nazi's such as seen in Outpost (2008) and Dead Snow (2009). Then we have movies which are in essence using the Nazi's and World War II simply as a vehicle to promote specific characters and/or situations. Captain America: The First Avenger (2011) is one such example, although Hydra, led by the Red Skull was the antagonist and was merely using the Nazi's. The same was true of Hellboy (2004) with a mechanical Nazi villian. A similar premise was utilized in Bulletproof Monk (2003) with the Nazi, complete with the uniform of the Wehrmacht (German Army) prominantly used with the Nazi initially meeting the protanagnist in Nepal and later duking it out in modern-day New York City, wherein using a combination of super-science and mysterism regains his youth and subsequently loses to the hero of the movie. One of the most recent movies to utilize the Nazi's was the comedy action-adventure Iron Sky (2012). In it, a American mission to the moon discovers a Nazi base on the dark side, wherein one of the astronauts is executed, the other captured and the Nazi's, unable to deal with the fact that the astronaut is of African-American descent, Aryan-ize him and turn him white. Once that has been achieved and he is indoctrinated in the ways of the National Socialist Workers Party, he is forced to accompany one of the Nazi's back to Earth in a flying saucer shaped vessel wherein the Nazi's attempt to curry favor with the American president in order to take over the world. Curiously enough, in this movie, the female lead (and love interest) does not know the true history of the Third Reich and believes that they are going to invade Erde in order to teach the people there the love and understanding of the Reich.

Video games however have often employed the Nazi's as the symbol of ultimate evil. Take Castle Wolfenstein (1981) for example, one of the earliest computer games to set the player as a lone avenger set against unbelievable odds. Wolfenstein 3D (1992) did much the same but in primitive (by today's standards) 3D gaming. As computers became capable of relatively realistic rendering of environments, Return to Castle Wolfenstein (2001) was released, and in turn was followed by Wolfenstein (2009) following it. NOTE, I'm aware of other games, I'm just not including them. However, near to perfect photo-realistic environments and Nazi antagonists were brought to life in Wolfenstein: The Old Blood (2015) and Wolfenstein: The New Order (2014) with the player taking the role of a near-unstoppable military intelligence officer who is sent in to infiltrate and to prevent the Third Reich from using occult means, and super-science to bring about a Nazi final victory. However, because of the sensitivity of the subject these games could not be sold in Germany simply because they involved references to the Nazi's, the Third Reich and the atrocies commited by such and in early releases had all reference to Nazi insignia removed and replaced with the Wolfenstein Logo, although in subsequent releases (mainly in the American and European markets) auto-updating and patching have seen the re-introduction of the original wartime insignia and symbols to better create the correct feel of the environment the player is interacting with.

The New Order was released first and took the form of the hero (the fictional B.J. Blazkowicz) combating a Nazi scientist, who then getting the upper hand forces the hero to attempt escape and in the process loses his memory and spends fourteen years as a non-person, unidentified and in a Polish mental health facility where it is revealed the Nazi's won World War II (this is clearly a alternative dimension) and have in effect conquered the world. Unable to accept that the United States is gone, the hero carries on a guerilla war against the Reich in the hopes of disrupting the New World Order. Such was the popularity of the story that the makers went back and re-visited the original Wolfenstein universe and created a shorter game using the same engine and the same elements, but set it just before the events of The New Order and effectively during World War II. Anyway, the point I'm making is this. It's fine to explore the possibilities of a world in which the Nazi's won without glorifying the actions and history of the Third Reich and to this end, I've started a new project which will be presented at another deviantART page. I plan in time to add more material and work up a alternative history, but for the moment have started with something simple. A Nazi lunar lander, which you can see here: (jd-bluestone.deviantart.com/ar…) while providing elements of that alternative history. A second image has now been added, the delivery vehicle: (Benz-Faust LLK-1 Wernher von Braun)

deviantID

JonathanBluestone
Jonathan Bluestone
Artist | Hobbyist | Varied
United Kingdom
PROFILE IMAGE: This is the face of a guy who you seriously do not want to screw around with. I'm not in the habit of threatening people. I don't issue threats, I make things happen. Do we have an understanding? A man with a human thighbone is not to be taken lightly. Kickings available on request (or if you irritate me). Warning: home invaders will have their skulls cracked.

CONTACT: jonbluestone@yahoo.com

BIOGRAPHICAL: British citizen, born in London in 1967 who has spent much of his life living between the U.K. and the United States. I hold both British and American citizenship. I've wanted to be an astronaut since an early age but sadly my inability to be able to do math, to say nothing of my financial status prevented me from joining any of the space programmes (I may enjoy fantasy, but I'm a realist and frankly it would never happen and I accepted that at an early age).

In my twenties I was a hell raiser, pub-crawler, just out of have a good time (see: King, Gary, Re: The World's End) yeah, I'm that sad - deal with it. I spent a lot of time in Texas, and later in my thirties on a lot of time in Oklahoma (where two world-class assholes decided to maliciously and sadistically lampoon me in some unauthorized and slanderous podcast (they know who they are and if they do it again, they will be paying me a very large amount of money in damages)). Later still I moved to Michigan, but that never worked out to moved back to the United Kingdom and to the misery of unemployment, welfare, and the bloody awful British weather.

CURRENT RESIDENCE: Winchester, Hampshire, UK.

STATUS: Disabled, on welfare (but if the authorities had their way, they would have me working - I am mentally messed up and physically disabled in such a way that I am in pain ALL of the time and the fucking painkillers do not work at all anymore meaning that I'm pissed off pretty much MOST of the time and have no time for assholes or people who think I'm perfectly capable of working. Working? I can barely stand up for ten minutes without my feet feeling as if I'm standing on hot coals and my back locking up and that is the LEAST of my problems, ATOS). But by far my biggest problem is my own personal hell of a high functioning bi-polar condition, which means that some days I wake to find the world a weird, twisted and fucked up version of itself in which I feel as if I'VE DIED and everyone else on the planet has died right along with me and well, I feel downright suicidal ... and on other, less intense days I merely feel suicidal. Yes, the 'fun' never ends with mental health problems!

MUSIC: Eighties, Seventies, Movie and Television Scores and Incidental Music (with emphasis on science fiction). Music as used by Oracle, 4-Tel, Ceefax in the Eighties. I collect old scores and soundtracks - mainly for movies.

INTERESTS: Science and Technologies, Aviation (with emphasis on World War I and II), Spaceflight, Science Fiction, History (predominately the ancient world), Parapsychology, UFOlogy, The Unexplained.

ENTERTAINMENT: Alternative Comedy (Spike Milligan, The Young Ones, Bottom, Mr. Bean, Blackadder, Chelmsford 123, The Brittas Empire, Dad's Army, Spitting Image, Monty Python's Flying Circus, Drop the Dead Donkey, Whose line Is It Anyway?, Little Britain, Hyperdrive, SPACED, Miranda, Mrs. Brown's Boys, etc) and from the American market: 'Titus' (Christopher Titus), American Dad, Family Guy, The Simpsons, Futurama, Bevis and Butthead. Science Fiction with interest in Gerry Andersons Thunderbirds, Joe 90, Stingray, SPACE 1999, Terrahawks. Farscape, Lexx, Star Wars, Star Trek, (classic) Battlestar Galactica, (classic) Buck Rogers in the 25th Century. I also enjoy older comedies, such as Laurel and Hardy, Harold Lloyd, Abbott and Costello, Carry On (movies) and action-adventure movies, with the Dirty Harry, Die Hard and Deathwish series high up there - and horror, such as (original) The Fog, They Live, The Thing (re-make), etc.

GAMING: Acornsoft ELITE (retro-gaming on BBC Micro emulator), ELITE: Dangerous, Grand Theft Auto: San Andreas, Grand Theft Auto IV (The Lost and Damned, The Ballard of Gay Tony), Grand Theft Auto V, Wolfenstein: The New Order, Skyrim/The Elder Scrolls, Grand Theft Auto: San Andreas, Saints Row the Third, Saints Row IV, Rogue Trooper, Star Wars: Jedi Knight II - Jedi Outcast, Star Wars: Jedi Academy, Quake III, DOOM (original, I was there in TX where and when it began)

READING: Historical, Fantasy, Science Fiction (Harry Harrison, Larry Niven), Comedy (Spike Milligan, Douglas Adams) but prefer comic books with emphasis on 2000A.D. and Judge Dredd: The Megazine (IPC publishing, now Rebellion). History, Philosophy Psychology, Law and an interest in the human condition.

FAVORITE ARTISTS: Carlos Ezquerra , Brian Bolland

OPERATING SYSTEM: Windows 7 64-Bit and Windows XP

MP3 PLAYER: Destiny Media Player

PERSONAL QUOTE: ''If something is worth doing well, it's worth giving it to a professional and keeping the amateurs out of it as they'll only foul it up.''

WISHING: The BBC would re-release STAR COPS on DVD.

WARNING: I am very protective of the work in my catalogue (gallery) and rabidly WILL PURSUE LEGAL ACTION (prosecution) of any person, party or company which utilizes individual designs, elements, concepts or any other material from this site irrespective of use or purpose. You are welcome to look at the material but you may not under any circumstances use or adapt any of my work for your own ends. The material is protected by INTELLECTUAL PROPERTY RIGHTS and copyright. Failure to accept this will lead to my seeking high value damages against the offending party. I've been operating as an independent technical artist specializing in blueprint style illustration for more than thirty years and have associates worldwide who can provide evidence to that end should I need to prove it.
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:iconclannaworkstwofour:
ClannaWorksTwoFour Featured By Owner 4 days ago  New Deviant Hobbyist General Artist
Thank you for the watch in return!
Reply
:icondamaimikaz:
DamaiMikaz Featured By Owner Sep 20, 2016  Hobbyist Digital Artist
Thank you for watching me! :la:
Reply
:iconjonathanbluestone:
JonathanBluestone Featured By Owner Sep 20, 2016  Hobbyist General Artist
You are most welcome. You have such realistic images, especially the colorized items.
Reply
:iconcookie-splinters:
Cookie-Splinters Featured By Owner Sep 7, 2016  Hobbyist General Artist
:iconcookie-splinters-plz::iconfaveplz:
Reply
:iconcookie-splinters:
Cookie-Splinters Featured By Owner Jul 26, 2016  Hobbyist General Artist
Thanks for another fav, man ^^
Reply
:iconcookie-splinters:
Cookie-Splinters Featured By Owner Jul 1, 2016  Hobbyist General Artist
Thanks for the fav, friend ^^
Reply
:iconjonathanbluestone:
JonathanBluestone Featured By Owner Jul 1, 2016  Hobbyist General Artist
I love your work. Always have done. Sadly I don't pay it as much attention as it deserves. Apologies.
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:iconcookie-splinters:
Cookie-Splinters Featured By Owner Jul 9, 2016  Hobbyist General Artist
Thanks again man ^^ another fav is much appreciated :3
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:iconcookie-splinters:
Cookie-Splinters Featured By Owner Jul 1, 2016  Hobbyist General Artist
^^ well its fine, my friend. I know my stuff can be a bit out there as well, but I just draw and paint what I like and am trying to improve, steadily.
I'm just glad there are people around willing to look at my stuff :3
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:iconghentart:
GhentArt Featured By Owner Jun 13, 2016  Professional
Glad you liked it! Thanks for the watch. :)
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